FarmFi is a farm that stays alive even when you close the game. You plant, raise animals, chop, mine and earn $FARMFI, the game token.
Play a little, often: log in for a bit, harvest, plant again and come back in a few hours.


You start with 0 $FARMFI, a house, a field of 7 plots, a barnyard with 4 spots and 100 energy.
The game has a 12-step guide with an arrow. Follow it and you won't get lost.
Walk: WASD, arrow keys or click the ground.
Use something: click it (your farmer walks there alone) or get close and press E or space.
Menus: bottom bar or shortcuts. I inventory, T shop, C workshop, P orders, M market, N map, G guide, O more. Esc closes.
Zoom: mouse wheel or + and −.
Hover over anything to see what it is and how long it needs.
Almost everything costs energy. When it runs out, wait or refill it.
| Action | Costs |
|---|---|
| Plant, water, harvest, feed, collect | 1 |
| Each axe or pickaxe hit | 1 |
| Pick apples | 2 |
| Collect from your helpers | 0 |
By itself: 1 point every 90 s (about 40 an hour), even with the game closed.
Rest at home: +30, every 3 hours.
Eat: bread +25, sandwich +45 (from the Inventory).
Level up: your max goes up 10 per level (from 100 to 200).

| Crop | Level | Seed | Takes | Gives | |
|---|---|---|---|---|---|
![]() | Wheat | 1 | 50 | 1 h | 3 |
![]() | Carrot | 1 | 100 | 1 h 15 | 3 |
![]() | Lettuce | 2 | 150 | 1 h 20 | 3 |
![]() | Tomato | 3 | 250 | 1 h 30 | 4 |
![]() | Corn | 4 | 400 | 1 h 40 | 4 |
![]() | Eggplant | 5 | 600 | 1 h 50 | 4 |
![]() | Pumpkin | 6 | 900 | 2 h | 3 |
![]() | Cauliflower | 7 | 1,250 | 2 h | 3 |
![]() | Beetroot | 8 | 1,700 | 2 h 10 | 4 |
![]() | Cucumber | 9 | 2,100 | 2 h 20 | 4 |
![]() | Starfruit | 10 | 2,600 | 2 h 30 | 3 |
At the sign by the gate you buy new rows of 7 plots. You start with 1 and can reach 5.
| Row | Level | Price |
|---|---|---|
| 2 | 2 | 13,000 $FARMFI + 30 wood |
| 3 | 3 | 20,000 $FARMFI + 60 wood + 30 stone |
| 4 | 5 | 36,000 $FARMFI + 100 wood + 60 stone + 2 gold |
| 5 | 8 | 85,000 $FARMFI + 150 wood + 100 stone + 4 gold |
Sprinklers (level 4) water for you and save energy. They cost 20,000 $FARMFI + 40 wood + 40 stone + 2 gold.

Each animal produces a few times and then retires. Then you buy another.

Eats 1 feed and lays 2 eggs in 1 h.

Needs no food. Gives 2 honey every 2 h.

Cheaper. After 2 meals (2 h each) it grows into a cow.

Eats 2 feed and gives 2 milk in 1 h 30.
At the barnyard sign. You start with 4 spots and add 4 at a time up to 20.
| Spots | Level | Price |
|---|---|---|
| 8 | 2 | 4,500 $FARMFI + 15 wood + 10 stone |
| 12 | 3 | 11,000 $FARMFI + 25 wood + 20 stone |
| 16 | 5 | 19,000 $FARMFI + 40 wood + 30 stone + 1 gold |
| 20 | 8 | 22,500 $FARMFI + 60 wood + 40 stone + 2 gold |


Each click is one hit. Hit again right when the gold ring glows and the hit counts double.
| What | Hits | Gives | Back in | |
|---|---|---|---|---|
![]() | Tree | 3 | 2-3 wood | 5 h |
![]() | Apple tree | 1 | 2-3 apples | 4 h |
![]() | Rock | 4 | 2-3 stone (+gold) | 6 h |
Wood, stone and gold are used to expand the field, the barnyard and your helpers. Sell whatever is left over.


They work even when you are away and store what they gather. When their storage is full, they stop. Drop by to collect: it costs no energy.

Woodcutter. Chops in the forest. Gathers wood and sometimes apples.

Miner. Mines the quarry. Gathers stone and sometimes gold.
| Helper | Level | Your level | Gathers 1 every | Stores | Price |
|---|---|---|---|---|---|
| Bruno | 1 | 2 | 40 min | 12 | 5,500 $FARMFI |
| Bruno | 2 | 4 | 20 min | 24 | 5,500 $FARMFI + 20 wood + 10 stone |
| Bruno | 3 | 7 | 12 min | 40 | 6,000 $FARMFI + 40 wood + 25 stone |
| Rita | 1 | 3 | 40 min | 12 | 13,000 $FARMFI + 15 wood |
| Rita | 2 | 5 | 20 min | 24 | 13,000 $FARMFI + 30 wood + 20 stone |
| Rita | 3 | 8 | 12 min | 40 | 14,000 $FARMFI + 50 wood + 40 stone + 1 gold |


Shop: seeds, animals, feed (100 $FARMFI), bread (450 $FARMFI) and upgrades.
Workshop: turns goods into others worth more.
Market: sell anything. It keeps 5%. Today's featured item pays +30%.
Order board: pays 35% more than the Market and gives lots of XP.Base price of each item. Today's featured item pays 30% more.
| Item | Price | |
|---|---|---|
![]() | Wheat | 38 $FARMFI |
![]() | Carrot | 65 $FARMFI |
![]() | Lettuce | 90 $FARMFI |
![]() | Tomato | 110 $FARMFI |
![]() | Corn | 165 $FARMFI |
![]() | Eggplant | 240 $FARMFI |
![]() | Pumpkin | 465 $FARMFI |
![]() | Cauliflower | 640 $FARMFI |
![]() | Beetroot | 625 $FARMFI |
![]() | Cucumber | 755 $FARMFI |
![]() | Starfruit | 1,230 $FARMFI |
![]() | Egg | 160 $FARMFI |
![]() | Milk | 650 $FARMFI |
![]() | Honey | 350 $FARMFI |
![]() | Apple | 50 $FARMFI |
![]() | Wood | 30 $FARMFI |
![]() | Stone | 40 $FARMFI |
![]() | Gold nugget | 500 $FARMFI |
![]() | Feed | 75 $FARMFI |
![]() | Bread | 300 $FARMFI |
![]() | Sandwich | 650 $FARMFI |
![]() | Jam | 800 $FARMFI |
![]() | Cheese | 1,600 $FARMFI |
There are up to 3 at a time and a new one arrives every 20 min. They ask for things you can already get. Swapping one costs 150 $FARMFI. When you can deliver one, the board shows a yellow marker.

It has 2 slots that work one after the other, even without you. Each batch costs 25 $FARMFI.
| Recipe | Ingredients | Takes | Level | What for | |
|---|---|---|---|---|---|
![]() | 2 feed | 3 wheat | 5 min | 1 | Food for chickens and cows |
![]() | 1 bread | 2 wheat + 1 egg | 10 min | 2 | Eat: +25 energy |
![]() | 1 sandwich | 1 bread + 1 lettuce + 1 tomato | 15 min | 3 | Eat: +45 energy |
![]() | 1 jam | 3 apples + 1 honey | 30 min | 3 | Sells high |
![]() | 1 cheese | 2 milk | 45 min | 5 | The priciest good |
The fast workshop (level 3) speeds up crafting. It costs 7,500 $FARMFI + 15 wood + 20 stone + 1 gold.
The game token is Play FarmFi, ticker $FARMFI. It is the only currency in the game.

By selling at the Market, with orders, the guide, dailies and achievements.

On seeds, animals, feed, food and upgrades.
Field rows, barnyard spots and helpers make you earn more every day. Each one pays back in about 5 days if you log in about 4 times a day. Invest more, earn more.
Each upgrade card tells you how much you will earn per day and how many days it takes to pay back, based on your pace.Your house level sets how much $FARMFI you can withdraw per day. To upgrade it you pay $FARMFI and materials, and what you pay is burned.
Click your house to withdraw, upgrade it or rest. The limit resets at midnight. Withdrawals are a test for now: the wallet is coming soon.
| House | Your level | Upgrade cost | Daily withdrawal |
|---|---|---|---|
| 1 | 1 | At the start | 2,500 $FARMFI |
| 2 | 2 | 25,000 $FARMFI + 20 wood + 10 stone | 7,500 $FARMFI |
| 3 | 3 | 43,000 $FARMFI + 60 wood + 40 stone | 15,000 $FARMFI |
| 4 | 4 | 60,000 $FARMFI + 120 wood + 80 stone + 2 gold | 25,000 $FARMFI |
| 5 | 5 | 85,000 $FARMFI + 180 wood + 130 stone + 4 gold | 40,000 $FARMFI |
| 6 | 6 | 115,000 $FARMFI + 250 wood + 180 stone + 6 gold | 60,000 $FARMFI |
| 7 | 7 | 150,000 $FARMFI + 330 wood + 250 stone + 9 gold | 85,000 $FARMFI |
| 8 | 8 | 205,000 $FARMFI + 420 wood + 320 stone + 12 gold | 120,000 $FARMFI |

Everything gives XP. Each level raises your max energy and unlocks new things.
| Level | Unlocks |
|---|---|
| 1 | Wheat, carrot, chicken, feed |
| 2 | Lettuce, bread, row 2, barnyard to 8, hire Bruno, house level 2 |
| 3 | Tomato, beehive, sandwich, jam, row 3, barnyard to 12, hire Rita, fast workshop, house level 3 |
| 4 | Corn, Bruno level 2, sprinklers, house level 4 |
| 5 | Eggplant, calf, cow, cheese, row 4, barnyard to 16, Rita level 2, house level 5 |
| 6 | Pumpkin, house level 6 |
| 7 | Cauliflower, Bruno level 3, house level 7 |
| 8 | Beetroot, row 5, barnyard to 20, Rita level 3, house level 8 |
| 9 | Cucumber |
| 10 | Starfruit |

Daily bonus: free $FARMFI just for logging in: 150 at level 1 and 50 more per level.
Daily tasks: 3 every day, like harvesting 10 crops or chopping 3 trees. They reset at midnight.
Achievements: rewards for harvesting, collecting eggs, filling orders, chopping, mining, crafting and saving. Each has several stars.Claim everything in Guide → Dailies and More → Achievements.


No. Crops, animals, the workshop, helpers and energy keep going with the game closed.
The crop doesn't grow. The timer only runs after you water.
Their storage is full. Collect and they get back to work.
With orders, pricey crops and Workshop goods like cheese and jam.
Not yet. Trading will come later, at the Market.